My entire Unreal setup in the scene files as well as material breakdowns so you can deconstruct them.High poly trim sheet OBJ and FBX for both the rubber and metal trims.All the assets and project files needed to create this scifi diorama.2 Unreal 4 scenes (both the blockout and my final result).My final result in FBX and 3ds max files.Blockout models and scene files from 3ds max 2017-2014 also FBX and OBJ.10+ hours of video content in real time with commentary showing my workflows and modeling techniques in detail as well as my thoughts during scene creation.And check out his Gumroad for other tuts. Make sure to follow Alex on Instagram and Artstation. This gives you a lot of flexibility in your modeling process as well as speed due to not having to bake down a high poly. This tutorial covers the basics of tiling textures as well as my 2 UV system for blending unique details and tiles. Alex Senechal has shared his ‘Advanced Tiling Texture Techniques for Environment Design’ tutorial.
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