![]() Loading from Asset Bundles in Unity provides an efficient way to unload content that is no longer needed from memory. The Addressable Asset System then builds a content catalog to facilitate the management of loading and dependency tracking at runtime with more flexibility. It builds your assets into Asset Bundles, our proprietary file structure used to package assets for content distribution and loading at runtime. Addressables separates the concerns of referencing and packaging assets, enables faster iteration both in playmode and on deployed player builds, and provides automatic memory management and profiling tools. The Addressable Asset System (i.e., Addressables) is our recommended tool for projects that require efficient asset and memory management. Discover how the Synchronous Addressables API can make switching your project to this flexible system easier than before. ![]() ![]() The Addressable Asset System allows you to safely and efficiently manage the content of complex Unity projects.
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